rk0754-在Godot 4中使用C#创建完整的网格谜题游戏
——/在Godot 4中使用C#创建完整的网格谜题游戏/
├──1 - Introduction and Setup
| ├──1 -code.zip5.02kb
| ├──1 -Godot and C# Installation and Setup.mp486.01M
| ├──1 -Godot and C# Installation and Setup.srt14.85kb
| ├──1 -Godot and C# Installation and Setup.vtt15.66kb
| ├──2 -C# and VSCode Configuration.mp461.48M
| ├──2 -C# and VSCode Configuration.srt16.88kb
| ├──2 -C# and VSCode Configuration.vtt17.69kb
| ├──2 -code.zip5.02kb
| ├──3 -code.zip8.47kb
| ├──3 -Godot Editor Orientation.mp455.56M
| ├──3 -Godot Editor Orientation.srt13.11kb
| ├──3 -Godot Editor Orientation.vtt14.24kb
| ├──4 -code.zip5.86kb
| ├──4 -The First C# Script.mp482.02M
| ├──4 -The First C# Script.srt16.50kb
| ├──4 -The First C# Script.vtt17.39kb
| ├──5 -code.zip7.03kb
| ├──5 -Instantiating New Scenes.mp483.91M
| ├──5 -Instantiating New Scenes.srt14.11kb
| ├──5 -Instantiating New Scenes.vtt14.94kb
| ├──6 -code.zip7.17kb
| ├──6 -Introduction to Signals.mp4102.55M
| ├──6 -Introduction to Signals.srt18.63kb
| ├──6 -Introduction to Signals.vtt19.59kb
| ├──7 -code.zip7.25kb
| ├──7 -Modifying Window Settings.mp430.46M
| ├──7 -Modifying Window Settings.srt5.84kb
| └──7 -Modifying Window Settings.vtt6.17kb
├──2 - Foundational Mechanics
| ├──1 -Basic Grid Operations and TileMapLayer Introduction.mp4147.69M
| ├──1 -Basic Grid Operations and TileMapLayer Introduction.srt28.55kb
| ├──1 -Basic Grid Operations and TileMapLayer Introduction.vtt30.12kb
| ├──1 -code.zip9.62kb
| ├──1 -highlight_tile.png0.22kb
| ├──10 -code.zip2.66M
| ├──10 -Using Grid State for More Sophisticated Building Rules.mp4180.71M
| ├──10 -Using Grid State for More Sophisticated Building Rules.srt21.12kb
| ├──10 -Using Grid State for More Sophisticated Building Rules.vtt22.48kb
| ├──11 -code.zip2.66M
| ├──11 -Highlighting Expandable Building Area.mp4238.92M
| ├──11 -Highlighting Expandable Building Area.srt27.17kb
| ├──11 -Highlighting Expandable Building Area.vtt28.60kb
| ├──11 -highlight_tile.png0.27kb
| ├──12 -Adding Animated Tree Tiles.mp4118.16M
| ├──12 -Adding Animated Tree Tiles.srt10.81kb
| ├──12 -Adding Animated Tree Tiles.vtt11.87kb
| ├──12 -code.zip2.68M
| ├──13 -Accounting for Trees in GridManager.mp4217.02M
| ├──13 -Accounting for Trees in GridManager.srt19.83kb
| ├──13 -Accounting for Trees in GridManager.vtt20.90kb
| ├──13 -code.zip2.68M
| ├──14 -Applying Y-Sorting for Proper Draw Order.mp4135.77M
| ├──14 -Applying Y-Sorting for Proper Draw Order.srt10.83kb
| ├──14 -Applying Y-Sorting for Proper Draw Order.vtt11.70kb
| ├──14 -code.zip2.68M
| ├──15 -Adding Village Buildings.mp4179.46M
| ├──15 -Adding Village Buildings.srt19.30kb
| ├──15 -Adding Village Buildings.vtt20.29kb
| ├──15 -code.zip2.69M
| ├──16 -code.zip2.69M
| ├──16 -Introduction to Custom Resources.mp4179.44M
| ├──16 -Introduction to Custom Resources.srt22.24kb
| ├──16 -Introduction to Custom Resources.vtt24.12kb
| ├──17 -code.zip2.69M
| ├──17 -Highlighting Resource Tiles.mp4165.84M
| ├──17 -Highlighting Resource Tiles.srt17.54kb
| ├──17 -Highlighting Resource Tiles.vtt17.95kb
| ├──18 -code.zip2.69M
| ├──18 -Tracking Collected Resource Tiles.mp4125.17M
| ├──18 -Tracking Collected Resource Tiles.srt12.38kb
| ├──18 -Tracking Collected Resource Tiles.vtt13.10kb
| ├──2 -code.zip9.69kb
| ├──2 -Using a HashSet to Mark Occupied Tiles.mp441.10M
| ├──2 -Using a HashSet to Mark Occupied Tiles.srt6.57kb
| ├──2 -Using a HashSet to Mark Occupied Tiles.vtt6.79kb
| ├──3 -code.zip9.62kb
| ├──3 -Minor Code Cleanup.mp461.83M
| ├──3 -Minor Code Cleanup.srt9.31kb
| ├──3 -Minor Code Cleanup.vtt9.81kb
| ├──4 -Adding the Asset Pack and Tower Art.mp4114.81M
| ├──4 -Adding the Asset Pack and Tower Art.srt14.38kb
| ├──4 -Adding the Asset Pack and Tower Art.vtt15.79kb
| ├──4 -code.zip2.63M
| ├──4 -Tiny Swords.zip2.65M
| ├──5 -code.zip2.66M
| ├──5 -Introduction to Autotiling.mp4226.40M
| ├──5 -Introduction to Autotiling.srt26.59kb
| ├──5 -Introduction to Autotiling.vtt28.25kb
| ├──6 -code.zip2.66M
| ├──6 -Refactoring Code Into a GridManager.mp4193.12M
| ├──6 -Refactoring Code Into a GridManager.srt25.19kb
| ├──6 -Refactoring Code Into a GridManager.vtt25.96kb
| ├──7 -code.zip2.66M
| ├──7 -Defining and Using TileSet Custom Data.mp495.95M
| ├──7 -Defining and Using TileSet Custom Data.srt11.04kb
| ├──7 -Defining and Using TileSet Custom Data.vtt11.30kb
| ├──8 -Adding a Base Building.mp4142.28M
| ├──8 -Adding a Base Building.srt20.47kb
| ├──8 -Adding a Base Building.vtt22.17kb
| ├──8 -code.zip2.66M
| ├──9 -code.zip2.66M
| ├──9 -Using Autoloads and Custom Signals for Grid State Updating.mp4160.19M
| ├──9 -Using Autoloads and Custom Signals for Grid State Updating.srt21.87kb
| └──9 -Using Autoloads and Custom Signals for Grid State Updating.vtt23.39kb
├──3 - Refining Gameplay Mechanics
| ├──1 -code.zip2.69M
| ├──1 -Introduction to Control Nodes.mp4139.37M
| ├──1 -Introduction to Control Nodes.srt18.24kb
| ├──1 -Introduction to Control Nodes.vtt19.70kb
| ├──10 -code.zip2.71M
| ├──10 -Transforming the Main Scene Into a Base Level Scene.mp469.81M
| ├──10 -Transforming the Main Scene Into a Base Level Scene.srt6.91kb
| ├──10 -Transforming the Main Scene Into a Base Level Scene.vtt7.17kb
| ├──11 -Adding Terrains to the Tileset.mp4133.88M
| ├──11 -Adding Terrains to the Tileset.srt14.96kb
| ├──11 -Adding Terrains to the Tileset.vtt15.99kb
| ├──11 -code.zip2.74M
| ├──12 -Adding Water to the Tileset.mp4100.50M
| ├──12 -Adding Water to the Tileset.srt11.81kb
| ├──12 -Adding Water to the Tileset.vtt12.31kb
| ├──12 -code.zip2.75M
| ├──13 -Adding Shadows to the Tileset.mp4130.18M
| ├──13 -Adding Shadows to the Tileset.srt14.47kb
| ├──13 -Adding Shadows to the Tileset.vtt15.66kb
| ├──13 -code.zip2.75M
| ├──14 -code.zip2.75M
| ├──14 -Designing Your First Level.mp4185.34M
| ├──14 -Designing Your First Level.srt16.29kb
| ├──14 -Designing Your First Level.vtt17.57kb
| ├──15 -Adding Camera Panning.mp4186.23M
| ├──15 -Adding Camera Panning.srt22.11kb
| ├──15 -Adding Camera Panning.vtt24.00kb
| ├──15 -code.zip2.75M
| ├──16 -code.zip2.75M
| ├──16 -Fixing Tileset, Centering the Camera, and Adding Configurable Starting Resources.mp473.25M
| ├──16 -Fixing Tileset, Centering the Camera, and Adding Configurable Starting Resources.srt6.39kb
| ├──16 -Fixing Tileset, Centering the Camera, and Adding Configurable Starting Resources.vtt6.71kb
| ├──17 -code.zip2.75M
| ├──17 -Fixing Shadow Tiles Invalidating Buildable Tiles.mp484.07M
| ├──17 -Fixing Shadow Tiles Invalidating Buildable Tiles.srt7.03kb
| ├──17 -Fixing Shadow Tiles Invalidating Buildable Tiles.vtt7.54kb
| ├──18 -code.zip2.75M
| ├──18 -Making UI Buttons Follow Camera.mp482.51M
| ├──18 -Making UI Buttons Follow Camera.srt7.55kb
| ├──18 -Making UI Buttons Follow Camera.vtt8.32kb
| ├──2 -code.zip2.69M
| ├──2 -Streamlining Building Placement.mp4145.31M
| ├──2 -Streamlining Building Placement.srt18.49kb
| ├──2 -Streamlining Building Placement.vtt19.99kb
| ├──3 -code.zip2.70M
| ├──3 -Creating a Building Manager.mp4167.85M
| ├──3 -Creating a Building Manager.srt18.24kb
| ├──3 -Creating a Building Manager.vtt19.19kb
| ├──4 -code.zip2.70M
| ├──4 -Creating a Building Placement Ghost.mp4184.93M
| ├──4 -Creating a Building Placement Ghost.srt21.38kb
| ├──4 -Creating a Building Placement Ghost.vtt22.99kb
| ├──5 -code.zip2.70M
| ├──5 -Indicating Whether Building Ghost is Valid.mp4154.78M
| ├──5 -Indicating Whether Building Ghost is Valid.srt16.55kb
| ├──5 -Indicating Whether Building Ghost is Valid.vtt17.17kb
| ├──6 -Cancelling Building Placement.mp477.20M
| ├──6 -Cancelling Building Placement.srt10.26kb
| ├──6 -Cancelling Building Placement.vtt10.46kb
| ├──6 -code.zip2.70M
| ├──7 -code.zip2.70M
| ├──7 -Refactoring Building Manager to Support States.mp4185.19M
| ├──7 -Refactoring Building Manager to Support States.srt24.24kb
| ├──7 -Refactoring Building Manager to Support States.vtt25.44kb
| ├──8 -code.zip2.70M
| ├──8 -Refunding Resources and Updating Grid on Building Destruction.mp4243.36M
| ├──8 -Refunding Resources and Updating Grid on Building Destruction.srt27.28kb
| ├──8 -Refunding Resources and Updating Grid on Building Destruction.vtt29.80kb
| ├──9 -Adding a Win Condition.mp4220.62M
| ├──9 -Adding a Win Condition.srt24.84kb
| ├──9 -Adding a Win Condition.vtt26.82kb
| └──9 -code.zip2.71M
├──4 - Expanding the Game Mechanics, UI, and Levels
| ├──1 -code.zip2.75M
| ├──1 -Making Buildings Occupy Multiple Tiles.mp4272.01M
| ├──1 -Making Buildings Occupy Multiple Tiles.srt28.30kb
| ├──1 -Making Buildings Occupy Multiple Tiles.vtt29.62kb
| ├──10 -code.zip2.79M
| ├──10 -Fonts and Button Styling.mp4234.91M
| ├──10 -Fonts and Button Styling.srt27.33kb
| ├──10 -Fonts and Button Styling.vtt28.74kb
| ├──10 -NbPixelFontBundle_v1_0.zip106.15kb
| ├──11 -code.zip2.80M
| ├──11 -Improving the Design of Building Sections.mp4139.72M
| ├──11 -Improving the Design of Building Sections.srt16.46kb
| ├──11 -Improving the Design of Building Sections.vtt17.38kb
| ├──11 -wood_icon.png0.59kb
| ├──12 -code.zip2.80M
| ├──12 -Displaying Resource Count in Game UI.mp4174.80M
| ├──12 -Displaying Resource Count in Game UI.srt22.25kb
| ├──12 -Displaying Resource Count in Game UI.vtt23.18kb
| ├──13 -Building a Main Menu Skeleton UI.mp4196.63M
| ├──13 -Building a Main Menu Skeleton UI.srt17.61kb
| ├──13 -Building a Main Menu Skeleton UI.vtt19.21kb
| ├──13 -code.zip2.80M
| ├──14 -Building a Framework for Changing Levels.mp494.72M
| ├──14 -Building a Framework for Changing Levels.srt13.42kb
| ├──14 -Building a Framework for Changing Levels.vtt13.86kb
| ├──14 -code.zip2.80M
| ├──15 -code.zip2.81M
| ├──15 -Creating a Level Complete Screen.mp4162.03M
| ├──15 -Creating a Level Complete Screen.srt25.02kb
| ├──15 -Creating a Level Complete Screen.vtt25.93kb
| ├──16 -code.zip2.81M
| ├──16 -Moving to the Next Level from the Level Complete Screen.mp4201.02M
| ├──16 -Moving to the Next Level from the Level Complete Screen.srt20.58kb
| ├──16 -Moving to the Next Level from the Level Complete Screen.vtt21.51kb
| ├──17 -code.zip2.83M
| ├──17 -Designing More Levels.mp4492.69M
| ├──17 -Designing More Levels.srt39.93kb
| ├──17 -Designing More Levels.vtt42.06kb
| ├──18 -Addressing Some Errors and Issues.mp4120.37M
| ├──18 -Addressing Some Errors and Issues.srt10.20kb
| ├──18 -Addressing Some Errors and Issues.vtt10.60kb
| ├──18 -code.zip2.83M
| ├──19 -code.zip2.83M
| ├──19 -Creating a Level Select Screen.mp4148.23M
| ├──19 -Creating a Level Select Screen.srt15.53kb
| ├──19 -Creating a Level Select Screen.vtt16.79kb
| ├──2 -Adding Base Building Art and Preventing Deletion.mp495.96M
| ├──2 -Adding Base Building Art and Preventing Deletion.srt7.52kb
| ├──2 -Adding Base Building Art and Preventing Deletion.vtt8.06kb
| ├──2 -castle_white.png14.49kb
| ├──2 -code.zip2.76M
| ├──20 -code.zip2.83M
| ├──20 -Moving Level Definitions to Custom Resources.mp4190.85M
| ├──20 -Moving Level Definitions to Custom Resources.srt21.96kb
| ├──20 -Moving Level Definitions to Custom Resources.vtt23.52kb
| ├──21 -code.zip2.83M
| ├──21 -Showing Levels on the Level Select Screen.mp4130.46M
| ├──21 -Showing Levels on the Level Select Screen.srt16.30kb
| ├──21 -Showing Levels on the Level Select Screen.vtt17.20kb
| ├──22 -code.zip2.83M
| ├──22 -Integrating the Level Select Screen With the Main Menu.mp4101.72M
| ├──22 -Integrating the Level Select Screen With the Main Menu.srt10.48kb
| ├──22 -Integrating the Level Select Screen With the Main Menu.vtt10.93kb
| ├──3 -Allowing Building Deletion by Clicking Into Occupied Area.mp487.03M
| ├──3 -Allowing Building Deletion by Clicking Into Occupied Area.srt9.76kb
| ├──3 -Allowing Building Deletion by Clicking Into Occupied Area.vtt10.58kb
| ├──3 -code.zip2.76M
| ├──4 -code.zip2.76M
| ├──4 -Preventing Building Placement on Differing Elevation Layers.mp4445.29M
| ├──4 -Preventing Building Placement on Differing Elevation Layers.srt39.19kb
| ├──4 -Preventing Building Placement on Differing Elevation Layers.vtt42.18kb
| ├──5 -code.zip2.77M
| ├──5 -Introduction to Extension Methods.mp431.11M
| ├──5 -Introduction to Extension Methods.srt3.66kb
| ├──5 -Introduction to Extension Methods.vtt3.79kb
| ├──6 -code.zip2.77M
| ├──6 -Making Building Radius Circular.mp4243.23M
| ├──6 -Making Building Radius Circular.srt23.12kb
| ├──6 -Making Building Radius Circular.vtt25.30kb
| ├──7 -code.zip2.78M
| ├──7 -Introduction to UI Theming.mp4175.81M
| ├──7 -Introduction to UI Theming.srt17.34kb
| ├──7 -Introduction to UI Theming.vtt19.54kb
| ├──8 -code.zip2.78M
| ├──8 -Theme Files and Theme Variations.mp478.17M
| ├──8 -Theme Files and Theme Variations.srt10.06kb
| ├──8 -Theme Files and Theme Variations.vtt10.88kb
| ├──9 -code.zip2.78M
| ├──9 -Styling Building Selection UI.mp4166.96M
| ├──9 -Styling Building Selection UI.srt26.46kb
| └──9 -Styling Building Selection UI.vtt27.81kb
├──5 - Adding Animations, Goblin Camps, and Other Polish Elements
| ├──1 -code.zip2.84M
| ├──1 -Improving the Look of Building Placement.mp4149.42M
| ├──1 -Improving the Look of Building Placement.srt16.38kb
| ├──1 -Improving the Look of Building Placement.vtt17.72kb
| ├──10 -Building Placement Particles.mp4302.19M
| ├──10 -Building Placement Particles.srt27.47kb
| ├──10 -Building Placement Particles.vtt29.97kb
| ├──10 -code.zip2.84M
| ├──10 -particle.png0.81kb
| ├──11 -Building Destruction Particles.mp4205.44M
| ├──11 -Building Destruction Particles.srt16.36kb
| ├──11 -Building Destruction Particles.vtt18.08kb
| ├──11 -code.zip2.85M
| ├──12 -code.zip2.86M
| ├──12 -Creating a Goblin Camp.mp4121.82M
| ├──12 -Creating a Goblin Camp.srt13.37kb
| ├──12 -Creating a Goblin Camp.vtt14.25kb
| ├──13 -code.zip2.86M
| ├──13 -highlight_tile.png0.30kb
| ├──13 -Making the Goblin Camp Functional.mp4180.84M
| ├──13 -Making the Goblin Camp Functional.srt14.96kb
| ├──13 -Making the Goblin Camp Functional.vtt15.62kb
| ├──14 -code.zip2.88M
| ├──14 -Creating a Barracks Building.mp496.59M
| ├──14 -Creating a Barracks Building.srt9.24kb
| ├──14 -Creating a Barracks Building.vtt9.62kb
| ├──15 -Allowing Barracks to Be Placed in Goblin Camps.mp4183.96M
| ├──15 -Allowing Barracks to Be Placed in Goblin Camps.srt16.80kb
| ├──15 -Allowing Barracks to Be Placed in Goblin Camps.vtt18.01kb
| ├──15 -code.zip2.88M
| ├──16 -code.zip2.88M
| ├──16 -Showing Barracks Attack Area.mp4141.78M
| ├──16 -Showing Barracks Attack Area.srt13.39kb
| ├──16 -Showing Barracks Attack Area.vtt13.98kb
| ├──17 -code.zip2.88M
| ├──17 -Making the Barracks Destroy Goblin Camps.mp4241.84M
| ├──17 -Making the Barracks Destroy Goblin Camps.srt24.73kb
| ├──17 -Making the Barracks Destroy Goblin Camps.vtt25.64kb
| ├──18 -code.zip2.88M
| ├──18 -Handling Goblin Camp Restoration on Barracks Destroy.mp4167.19M
| ├──18 -Handling Goblin Camp Restoration on Barracks Destroy.srt15.43kb
| ├──18 -Handling Goblin Camp Restoration on Barracks Destroy.vtt16.96kb
| ├──2 -code.zip2.84M
| ├──2 -Introduction to Animation Player.mp4104.01M
| ├──2 -Introduction to Animation Player.srt14.23kb
| ├──2 -Introduction to Animation Player.vtt15.60kb
| ├──3 -code.zip2.84M
| ├──3 -Using Tweens to Animate Building Position.mp4259.15M
| ├──3 -Using Tweens to Animate Building Position.srt31.42kb
| ├──3 -Using Tweens to Animate Building Position.vtt33.16kb
| ├──4 -Centering Building Placement on Mouse Position.mp4124.83M
| ├──4 -Centering Building Placement on Mouse Position.srt12.69kb
| ├──4 -Centering Building Placement on Mouse Position.vtt14.35kb
| ├──4 -code.zip2.84M
| ├──5 -Animating Building Placement.mp4152.87M
| ├──5 -Animating Building Placement.srt22.86kb
| ├──5 -Animating Building Placement.vtt23.44kb
| ├──5 -code.zip2.84M
| ├──6 -Call Building Placement Animation on Demand.mp479.46M
| ├──6 -Call Building Placement Animation on Demand.srt11.31kb
| ├──6 -Call Building Placement Animation on Demand.vtt11.96kb
| ├──6 -code.zip2.84M
| ├──7 -Building Destruction Animation.mp4147.07M
| ├──7 -Building Destruction Animation.srt16.17kb
| ├──7 -Building Destruction Animation.vtt17.19kb
| ├──7 -code.zip2.84M
| ├──8 -Adding a Mask to Building Destruction.mp4120.04M
| ├──8 -Adding a Mask to Building Destruction.srt11.34kb
| ├──8 -Adding a Mask to Building Destruction.vtt12.41kb
| ├──8 -building_mask.png0.91kb
| ├──8 -code.zip2.84M
| ├──9 -code.zip2.84M
| ├──9 -Fixing Destruction-Related Bugs.mp4124.35M
| ├──9 -Fixing Destruction-Related Bugs.srt10.92kb
| └──9 -Fixing Destruction-Related Bugs.vtt12.10kb
└──6 - Finalizing the Game
| ├──1 -code.zip2.88M
| ├──1 -Preventing Invalid Building Destruction.mp4431.01M
| ├──1 -Preventing Invalid Building Destruction.srt39.59kb
| ├──1 -Preventing Invalid Building Destruction.vtt43.90kb
| ├──10 -Adding Camera Shake.mp4226.03M
| ├──10 -Adding Camera Shake.srt30.52kb
| ├──10 -Adding Camera Shake.vtt32.50kb
| ├──10 -code.zip2.88M
| ├──11 -code.zip2.89M
| ├──11 -Updating Particles for Barracks.mp4123.45M
| ├──11 -Updating Particles for Barracks.srt12.35kb
| ├──11 -Updating Particles for Barracks.vtt13.59kb
| ├──12 -Adding Resource Indicators.mp4328.91M
| ├──12 -Adding Resource Indicators.srt34.70kb
| ├──12 -Adding Resource Indicators.vtt36.73kb
| ├──12 -code.zip2.89M
| ├──12 -wood_spawn.png4.15kb
| ├──13 -Adding Error Messaging.mp4144.97M
| ├──13 -Adding Error Messaging.srt17.53kb
| ├──13 -Adding Error Messaging.vtt18.19kb
| ├──13 -code.zip2.90M
| ├──14 -Adding a Custom Cursor.mp437.76M
| ├──14 -Adding a Custom Cursor.srt5.50kb
| ├──14 -Adding a Custom Cursor.vtt5.61kb
| ├──14 -code.zip2.90M
| ├──15 -Animating Goblin Camp Destruction.mp4130.56M
| ├──15 -Animating Goblin Camp Destruction.srt14.19kb
| ├──15 -Animating Goblin Camp Destruction.vtt14.94kb
| ├──15 -code.zip2.91M
| ├──16 -Adding Sound Effects.mp4187.18M
| ├──16 -Adding Sound Effects.srt35.50kb
| ├──16 -Adding Sound Effects.vtt36.89kb
| ├──16 -audio.zip9.48M
| ├──16 -code.zip12.47M
| ├──17 -Adding Final Sound Effects and Music.mp4133.44M
| ├──17 -Adding Final Sound Effects and Music.srt12.33kb
| ├──17 -Adding Final Sound Effects and Music.vtt13.37kb
| ├──17 -code.zip13.85M
| ├──17 -victory.wav2.04M
| ├──18 -code.zip13.85M
| ├──18 -Fixing Gold Mine Indicator.mp441.34M
| ├──18 -Fixing Gold Mine Indicator.srt3.08kb
| ├──18 -Fixing Gold Mine Indicator.vtt3.38kb
| ├──19 -code.zip13.86M
| ├──19 -Creating an Options Menu.mp4228.45M
| ├──19 -Creating an Options Menu.srt28.64kb
| ├──19 -Creating an Options Menu.vtt29.92kb
| ├──2 -code.zip2.88M
| ├──2 -Fixing Bugs in Building Destruction.mp4167.31M
| ├──2 -Fixing Bugs in Building Destruction.srt13.92kb
| ├──2 -Fixing Bugs in Building Destruction.vtt14.46kb
| ├──20 -code.zip13.86M
| ├──20 -Integrating the Options Menu Into the Game.mp458.20M
| ├──20 -Integrating the Options Menu Into the Game.srt5.87kb
| ├──20 -Integrating the Options Menu Into the Game.vtt6.31kb
| ├──21 -code.zip13.86M
| ├──21 -Creating an Escape Menu.mp4191.16M
| ├──21 -Creating an Escape Menu.srt21.21kb
| ├──21 -Creating an Escape Menu.vtt21.67kb
| ├──22 -code.zip13.86M
| ├──22 -Handling the Last Level in the Level Complete Screen.mp453.72M
| ├──22 -Handling the Last Level in the Level Complete Screen.srt7.81kb
| ├──22 -Handling the Last Level in the Level Complete Screen.vtt7.75kb
| ├──23 -code.zip13.86M
| ├──23 -Exporting Your Game.mp4159.65M
| ├──23 -Exporting Your Game.srt20.02kb
| ├──23 -Exporting Your Game.vtt20.96kb
| ├──24 -Congratulations, Your Game is Complete!.mp498.44M
| ├──24 -Congratulations, Your Game is Complete!.srt7.93kb
| ├──24 -Congratulations, Your Game is Complete!.vtt8.81kb
| ├──3 -code.zip2.88M
| ├──3 -Preventing Invalid Barracks Destruction.mp4282.31M
| ├──3 -Preventing Invalid Barracks Destruction.srt26.05kb
| ├──3 -Preventing Invalid Barracks Destruction.vtt28.17kb
| ├──4 -Cleaning Up Code and Tile Improvements.mp453.40M
| ├──4 -Cleaning Up Code and Tile Improvements.srt5.18kb
| ├──4 -Cleaning Up Code and Tile Improvements.vtt5.45kb
| ├──4 -code.zip2.88M
| ├──4 -highlight_tile.png0.82kb
| ├──5 -Adding Pagination to Level Select Screen.mp4205.33M
| ├──5 -Adding Pagination to Level Select Screen.srt25.01kb
| ├──5 -Adding Pagination to Level Select Screen.vtt26.15kb
| ├──5 -code.zip2.88M
| ├──6 -code.zip2.88M
| ├──6 -Introducing Nuget Packages.mp4109.30M
| ├──6 -Introducing Nuget Packages.srt19.12kb
| ├──6 -Introducing Nuget Packages.vtt19.63kb
| ├──7 -code.zip2.88M
| ├──7 -Saving and Loading Lesson Data to Disk.mp4135.55M
| ├──7 -Saving and Loading Lesson Data to Disk.srt17.54kb
| ├──7 -Saving and Loading Lesson Data to Disk.vtt17.83kb
| ├──8 -check.png0.47kb
| ├──8 -code.zip2.88M
| ├──8 -Showing Saved Level Completion State.mp454.52M
| ├──8 -Showing Saved Level Completion State.srt6.44kb
| ├──8 -Showing Saved Level Completion State.vtt6.69kb
| ├──9 -code.zip2.88M
| ├──9 -Window Scaling Configuration.mp488.45M
| ├──9 -Window Scaling Configuration.srt7.58kb
| └──9 -Window Scaling Configuration.vtt8.11kb
good 66666 非常好的vip 1111111111111111111 [百度网盘] rk0754-在Godot 4中使用C#创建完整的网格谜题游戏 [复制链接] |主动推送
-Godot and C# Installation and Setup.vtt15.66kb 在Godot 4中使用C# 感谢分享。。 1111